Click on one of the links below to take you to that Dressphere's information.
Name |
White Mage Dressphere |
Description |
The White Mage Dressphere is
your party's lifeline, a White Mage can cure HP; protect your party
with 'Protect', 'Shell' and 'Reflect'; heal harmful statuses on your
party or eliminate an opponent's shield.
Having a permanent White Mage, or a character that always has
a White Mage Dressphere available in her Garment Grid, is essential
for most battles and bosses. Unlike the Black Mage Dressphere, a White
Mage has a large variety of spells and will still be useful near the
end of the game.
Mastering a White Mage's Cure spells, 'Regen', 'Shell', 'Protect',
'Reflect', Life spells, and 'Full Cure' along with her support abilities
early on in the game will give you a huge upper hand. A White Mage
is an incredibly valuable part of your party, with the ability to
get you out of those sticky situations quickly.
Quite possibly the only downside to this Dressphere is it becomes
useless when you are low on MP and the lack of the 'attack' command,
but you wouldn't want that anyway due to her low Strength. So to keep
that 'Game Over' screen at bay, make sure you have plenty of 'Ethers'
and keep an eye on your MP levels so that your White Mage can continue
to support your party.
Also, do not under-estimate 'Pray', this quick already learnt,
no MP cost ability can be incredibly useful. When your party is going
well and it's your White Mage's turn, she'll pretty much have nothing
to do, so have her cast 'Pray' to increase your party's HP by a small
amount. Although it doesn't seem like much, it could be the difference
between winning a battle and visiting the 'Game Over' screen for the
423rd time, it also gives your White mage a decent amount of AP, so
that you can master her abilities quickly, and it doesn't cost
any MP! What more could you want?
So, remember to have a White Mage available at all times and
that equipping Accessories or Garment Grids to increase her Defense
improves your White Mage even more. |
Location |
After completing the Besaid
Cave in Chapter 1, return to the Celsius with the Sphere you obtained
after defeating the Cave's Boss, and talk to Shinra to view it. It
will show you the locations of some treasure chests that can be found
in Besaid, but Yuna, Rikku and Paine aren't very interested and Shinra
will use the Sphere as a Dressphere and you'll automatically receive
the White Mage Dressphere. |
Main Commands |
Pray |
Vigor |
White Magic |
Item |
White Mage Abilities for Yuna, Rikku
and Paine
|
Name |
Description |
AP |
MP |
Recovery |
Required Abilities |
Pray |
Restore a little HP to your
party. No Wait. |
0 |
0 |
90% |
Initially learnt |
Vigor |
Restore some HP to the user. No Wait. |
20 |
0 |
90% |
None |
Cure |
Restore a little HP to one or all party
members. No Wait. |
20 |
4 |
90% |
Initially learnt |
Cura |
Restore some HP to one or all
party members. No Wait. |
40 |
10 |
90% |
None |
Curaga |
Restore a lot of
HP to one or all party members. No Wait. |
80 |
20 |
90% |
Cura |
Regen |
Gradually restore
one character's HP over time. No Wait. |
80 |
40 |
90% |
Curaga |
Esuna |
Cure one character's status ailments. No Wait. |
20 |
10 |
90% |
None |
Dispel |
Negate all spell
effects on one enemy. No Wait. |
30 |
12 |
90% |
Esuna |
Life |
Revive one KO'd character. No
Wait. |
30 |
18 |
90% |
None |
Full-Life |
Revive one KO'd character and
fully restore HP. No Wait. |
160 |
60 |
180% |
Life |
Shell |
Reduce magical damage inflicted on the party.
No Wait. |
30 |
10 |
90% |
None |
Protect |
Reduce physical damage inflicted on
the party. No Wait. |
30 |
12 |
90% |
Shell |
Reflect |
Deflect White or Black spells cast at the party
back at the enemy. No Wait. |
30 |
14 |
90% |
Protect |
Full-Cure |
Fully restore one character's HP and cure status
ailments. No Wait. |
80 |
99 |
180% |
Regen |
White Magic Lv.2 |
Cuts the time required for 'White Magic' by 30%. |
40 |
0 |
N/A |
Vigor |
White Magic Lv.3 |
Cuts the time required for 'White Magic'
in half. |
60 |
0 |
N/A |
White Magic Lv.2 |
White Mage Statistics for Yuna, Rikku
and Paine
|
Level
|
HP
|
MP
|
Str.
|
Def.
|
Mag.
|
Mag. Def.
|
Agi.
|
Acc.
|
Eva.
|
Luck
|
1
|
103
|
47
|
5
|
8
|
29
|
111
|
50
|
98
|
3
|
8
|
2
|
131
|
51
|
5
|
8
|
31
|
112
|
50
|
98
|
3
|
8
|
3
|
159
|
55
|
5
|
8
|
33
|
113
|
50
|
98
|
3
|
8
|
5
|
214
|
63
|
6
|
9
|
37
|
115
|
50
|
98
|
3
|
8
|
10
|
350
|
83
|
7
|
10
|
47
|
120
|
51
|
99
|
4
|
9
|
20
|
613
|
119
|
9
|
12
|
64
|
129
|
52
|
100
|
5
|
10
|
30
|
865
|
154
|
11
|
14
|
80
|
138
|
53
|
101
|
6
|
11
|
40
|
1105
|
187
|
13
|
15
|
94
|
146
|
54
|
102
|
7
|
12
|
50
|
1334
|
219
|
14
|
17
|
108
|
155
|
54
|
102
|
7
|
12
|
60
|
1552
|
249
|
16
|
18
|
120
|
163
|
55
|
103
|
7
|
12
|
70
|
1759
|
277
|
17
|
19
|
131
|
171
|
55
|
103
|
8
|
13
|
80
|
1954
|
304
|
18
|
20
|
140
|
179
|
55
|
103
|
8
|
13
|
90
|
2138
|
329
|
20
|
21
|
149
|
187
|
56
|
104
|
8
|
13
|
99
|
2294
|
350
|
20
|
21
|
154
|
194
|
55
|
103
|
7
|
12
|
(By FFFreak)
|