|Final Fantasy World -- Final Fantasy IV Advance|
Final Fantasy IV Advance Review
After the original release in 1991 on the SNES, Final Fantasy II proved itself to be one of the best in it's genre. Knowing there was more to the game, people searched for the Japanese version, which was called Final Fantasy IV. Man would soon find out that this version of the game was far more challenging. The re-release on the Sony Playstation in 2001 seemed rather sloppy to most fans and thought the game didnt show its true potential. So now, 15 years after its original release date, we find ourselves playing the Gameboy Advance version. Will Square bring new life in the game, and let it's light glow as it should? Or will history repeat itself by failing to perfect the game?
In comparison to the original version, not much has changed, story-wise.
There are some things explained in the added dungeon; the Lunar Ruins.
The characters are far more developed and every character has their
own unique personality. This is something that keeps the player focused
on the game, and it keeps them entertained.
Back in the older days, they had to make the people on the field small
to take up less space in the game. Now, theyve used this to their
advantage, by using it as a theme. Its really fun to see all those
small folks run around, its a very nice atmosphere. In battle,
the characters do seem to be more serious than on the field. They look
almost the same in comparison with the older versions. But then again,
the battle graphics make up for that. One more thing, which I liked
very much: When someone speaks, you see his face in the corner of the
message window. This small thing makes the game less boring, because
you can see who is talking to you, making everything much easier to
Unlike the previous versions, you have the opportunity to switch your
characters right before the ending. Now you can play with your favourite
characters, even before the last Boss. In the new version theyve
added two extra dungeons to the game. One is designed to attain the
best weapons for the characters that didnt participate in the
final battle in the original version. The other dungeon they added is
one located on the Moon named the Lunar Ruins. It has 50 complex floors
and is a very difficult, yet makes an interesting addition to the game.
It is very similar to the Soul of Chaos bonus that was released in the
Dawn of Souls version of Final Fantasy I. You come back to previous
areas, or so it seems, and you have separate challenges for each of
the characters. It is a real challenge, even for the FFIV veterans,
as the replay value is enormous once again. Especially because of the
extra amount of available characters at the end, compared to the older
All in all Final Fantasy IV Advance deserves to be recognised as one
of the best RPGs that has ever been released as a 2D game
Written by Inferno Mage.