Release Dates
|
Statistics
|
- 17th November 2006
- 26th January 2006
- 15th August 2006 |
Title: Dirge of Cerberus: Final Fantasy
VII
Developer: Square-Enix
Publisher: Square-Enix
Platform: PlayStation 2
Genre: Third-person shooter and RPG
Players: 1
Disc(s): One
Our Rating: 8/10 |
(Spoilers for those who have not completed Final Fantasy VII!)
The time has come to cleanse this world. Hunt down the unworthy... and show
them no mercy.
FFVII: Dirge of Cerberus is a third-person shooter and role-playing video
game combined, a daring venture into a new genre for Square-Enix, which,
despite some flaws, is still a remarkable game. The story follows Vincent
Valentine in the world of 'Gaia' where Final Fantasy VII took place.
Three years after the events of Final Fantasy VII, also known as 'Meteorfall',
a new threat has surfaced. Beneath the ruins of Midgar a secret project
Shinra created many years ago has emerged to wipe all life from the planet.
This project is called Deepground SOLDIERS, a multitude of mutated humans,
erased of both memory and emotions, born to kill and destroy. They all
are under the command of Weiss, a powerful member of Deep Ground who plans
to annihilate the planet by activating a Weapon named 'Omega'... However,
to reach their objective, they require something of Vincent's, a powerful
Materia even he did not know he had.
With the help of the World Restoration Organization, (WRO) founded by
the previous 'Cait Sith' and Shinra employee, Reeve Tuesti, Vincent searches
his past for the truth to restore the planet's ever-shifting balance and
prevent the approaching threat from destroying the world around them by
any means possible.
Familiar characters from Final Fantasy VII return including Cloud Strife,
Barret Wallace, Tifa Lockheart, Red XIII, Yuffie Kisaragi, Reeve Tuesti
and Cid Highwind. However, apart from Yuffie and Reeve their roles in
the story are brief.
Throughout the course of the story, a great deal is revealed of Vincent
and Lucrecia's past amd along with old faces, many new ones have appeared.
Shalua Rui of the WRO and Azul, Shelke and Rosso of Deep Ground to name
a few.
As the end draws near Vincent must take control of 'Chaos' and save the
planet once more before it's too late.
Review by FFFreak
Plot - 8/10
Graphics - 9/10
Music - 6/10
Battle System - 8/10
Gameplay - 8/10
Difficulty - 8/10
Overall - 8/10
Plot - 8/10
Three years after FFVII, a new danger is threatening the planet, an organisation
of the name Deepground seek the Protomateria to initiate the weapon 'Omega',
the world's end. The main character this time is Vincent Valentine, who
played only a secret character in the original game. It is now your task
to stop Deepground at all costs and save the world before the 'Chaos'
inside you takes over.
The story and plot development of Dirge of Cerberus is not as good as
it's predecessor but it still features a compelling story which reveals
much of Vincent's past.
Although the story may prove confusing for those who have not played FFVII,
it definitely has something to offer, and fans of the original game may
find it clears up a few things.
Perhaps one of the disappointments here though was not involving more
FFVII characters and locations in th story, that could have brought the
whole game together a bit more.
Graphics - 9/10
As always Square-Enix has once again proved it's visual mastery. Everything
from backgrounds to full-motion-videos, (FMVs) are rendered beautifully.
Though it is somewhat amusing to see Vincent's cape fluttering perfectly
in every situation, even in a room where there should be no wind at all.
They even included a bonus FMV at the end of the game if you collect all
'G Project' files in which a character named 'G' for 'Genesis', played
by the singer Gackt, is seen in a CGI environment.
Music - 6/10
The music of Dirge of Cerberus was a little mediocre this time. The main
theme and Gackt Camui's "Redemption" and "Longing"
songs that were composed especially for the game were certainly great
songs and memorable, but the in-game music was dull and repetitive.
The voice acting was a little better, the voices of Vincent, Shelke, Lucrecia
and sometimes Rosso, suited their respective characters perfectly. But
other characters, additional voices in particular, were not pleasant.
Battle System - 8/10
Although there wasn't a battle system as such in Dirge of Cerberus, it
still contained items, weapons and magic. The main menu could be accessed
at any time during combat, making a nice change, allowing you to use potions
or make adjustments to your weapon at any time.
Throughout the game you can find three types of gun, Vincent's Cerberus,
the rifle and machine gun. All three are useful in different situations,
so changing frequently between them can be beneficial.
Magic and Limit Breakers introduce more variety. Fire, Blizzard and Thunder
materia allows you to cast powerful spells at your enemies. But unusually
it is not the element of the materia that is different between those three,
but how it reacts. Fire materia creates an explosion that can harm several
enemies, Blizzard materia hunts down one enemy, and Thunder materia shoots
in a straight line. Materia is used by sacrificing a small amount of MP.
Limit Breakers cause Vincent to turn into the Galian Beast, increasing
his stats. Apart from becoming more resistant to attacks, this limit is
not very useful, and is sometimes better to sell it than to use.
Gameplay - 8/10
As for gameplay, it must be said that aiming using a controller is difficult.
It takes perhaps half an hour to forty minutes to get used to the controls,
and then a good few missions before you get the hang of it and get a higher
accuracy rate. It's a good idea to go through the in-game tutorial accessed
through the start-up menu before you begin your game.
Apart from a few tricky controls, there isn't a lot to the gameplay. Each
level of play is done in a mission format, and every time you complete
a mission you are given experience and gil. You can then decided whether
to exchange your experience for gil, but it's usually best to keep the
EXP.
Each level involves battling numerous enemies, and there are few, (if
any) secrets or sidequests. Despite this however, gameplay is highly addictive,
possibly due to the way in which one mission quickly goes onto the next.
Cutscenes are fairly well balanced, but at times there are too many in
one go and you just want to get back to some more shooting, but fortunately
there is an option to skip the current scene if you press START, though
this isn't a good idea if it's your first play because you may miss some
vital story points.
Re-playability isn't that bad, it's interesting going over the story again
and picking up some extra items, but the missions can get almost tedious
at times when enemies refuse to stop reappearing. Don't let it put you
off though.
Another feature of this game are the Exra-Missions, these contain difficult
tasks that test your skill and unlock prizes in the Art, Character and
Sound Galleries.
Difficulty - 8/10
Dirge of Cerberus contains two difficulty modes, Normal and Hard. The
original Japanese version also had an Easy mode, but it was removed for
the American and European games. Normal is definitely recommended for
your first try, as the battle system takes a while to get used to. Though
towards the end of the game you begin to think that the bosses are getting
a little too easy, so if you're in for a challenge try Difficult mode
the second time 'round.
Overall - 8/10
Dirge of Cerberus, known as the end of the Final Fantasy VII Compilation,
it feels like it fails to pick up a lot of what made FFVII so great. Despite
this however, it's a very enjoyable game with a lot of 'shoot-'em-up'
fun and action to offer and a brilliant storyline for FFVII fans. Certainly,
if you're into RPGs or some third/first-person shooters, then this is
a must-have.
It also feels a little rushed, the average gameplay time is a little over
ten hours I'd say, making the game feel too short. The end certainly makes
up for it though, it returns to Square-Enix's spontaneous apocalyptic
environments, larger than life bosses and stunning FMVs.
Overall, 8/10 for a very enjoyable game from the renowned Square-Enix.
(By FFFreak)
|