Image by Tsugasa
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The Drive Mode is a new feature for Kingdom Hearts 2, Sora merges with
one of your party members when you activate a Drive Form which is like
a Special Attack.
Everything is still the same except the MP bar has been replaced with
a yellow bar called "Drive". The MP bar is now above the HP
bar. As you defeat enemies they will drop yellow orbs (Drive orbs). The
more you pick up the more the Drive Gauge fills up. When it reaches maximum
Sora will go in a short transformation sequence either fusing with Donald
or Goofy or both depending on the form. The fun doesn't last for long
since the countdown starts from 5 and the Drive gauge starts to decrease,
but you can increase it if you carry on collecting yellow orbs.
Your Drive Bar/Meter will decrease a bit depending on what attack you
made, so the bigger the move/attack, the more your Bar/Meter decreases.
Co-Op moves/attacks use up your MP Bar/Meter. You get a Purple/red Bar/Meter
when you're in Magic Mode.
There also seems to be a new status or Handicap which prevents Sora from
using the 'Drive' command. This new twist was seen when using the move
'Stun Beat'.
Some people think the Drive Form colours are like the Trinity Marks from
KH, so that means Blue, Red, Green, Yellow and White.
While leveling up Drive Forms, Sora will gain abilities as well, these
abilities are listed in each Form's table, seen below.
How to activate the Drive Mode
~ Press left on the D-Pad.
~ There is a Drive Meter/Bar below Sora's profile image, once you vanquish
a foe, they drop these Yellow balls, if you collect these then it raises
your Drive Meter/Bar, once it's been filled you activate a Drive Form.
~ These Forms give you different kind of stat advantages, like makes you
faster, stronger ect.. (This changes depending on the Form)
~ If you move the left analog stick then it will cause the last move in
the combo to change.
Time to go through the Forms that have been revealed so far.
Valor/Brave Form (Red)
Upon
receiving Sora's new outfit from the three good fairies in Twilight Town's
Mysterious Tower, Sora is able to merge with Goofy and drastically increase
his physical strength. In Valor Form, Sora wields two Keyblades and is
increased in both physical strength and his speed. While in this form,
Sora loses the ability to use all magical abilities, but makes up for
it in his rapid attacks and incredible foot speed.
Valor Form costs three Drive Bars and gains one experience point for every
hit landed upon his opponent where experience is granted. (Excludes all
Olympus Coliseum Tournaments)
Valor
Form Abilities |
Type |
Ability |
AP
Cost |
Learned |
Action
|
Brave Shot |
-- |
-- |
Action |
Brave Beat |
-- |
-- |
Action |
Sonic Strike |
-- |
-- |
Action |
Sonic End |
-- |
-- |
Action |
Over the Horizon |
-- |
-- |
Action |
Retaliating Slash |
-- |
-- |
Growth |
High Jump LV1 |
-- |
-- |
Growth |
High Jump LV2 |
-- |
Obtain Valor Form LV3 |
Growth |
High Jump LV3 |
-- |
Obtain Valor Form LV5 |
Growth |
High Jump MAX |
-- |
Obtain Valor Form
LV7 |
Support |
Synch Blade |
-- |
-- |
Support |
Combo Plus |
-- |
-- |
Support |
Air Combo Plus |
-- |
-- |
High Jump
High Jump enables Sora to increase the height of his base jump, enabling
him to reach both higher areas and making dodging enemy moves much easier.
The higher Sora jumps while going straight up means the further he goes
when running.
Through each Level Up, Sora will be able to jump higher and further, the
statistics for each Level are listed below.
High
Jump Attributes |
Level |
Height |
Distance |
LV1
|
Normal x1.3 |
Normal x1.7 |
LV2 |
Normal x1.7 |
Normal x1.9 |
LV3 |
Normal x2.1 |
Normal x2.1 |
MAX |
Normal x3.2 |
Normal x2.4 |
While leveling up Valor Form, the Form will learn new upgrades and Sora
will gain abilities as well, these abilities and upgrades are listed below.
Valor
Form Level-Ups |
LV |
EXP |
Ability
Learned |
Form
Upgrade |
1
|
0 |
N/A |
High Jump LV1 |
2 |
100 |
Auto Valor |
Form Gauge +1 |
3 |
400 |
High Jump LV1 |
Form Gauge +1, High Jump LV2 |
4 |
760 |
Combo Boost |
Form Gauge +1 |
5 |
1210 |
High Jump LV2 |
Form Gauge +1, High Jump LV3 |
6 |
1750 |
Combo Boost |
Form Gauge +1 |
7 |
2500 |
High Jump LV3 |
Form Guage +1, High Jump MAX |
Wisdom Form (Blue)
Wisdom Form is obtained after completing the Timeless River (Steamboat Willie)
and restoring peace to Disney Castle. For Wisdom Form to be achieved in
battle, Sora merges with Donald, increasing his magical strength dramatically.
Wisdom Form is incapable of using physical attacks, so the command that
once said "Attack" is replaced with long range Magic Bullets,
and rather than walking on the ground, Sora floats effortlessly above it.
Wisdom Form costs three Drive Bars and gains one experience for every heartless
defeated while in this form, but only where experience is granted. (Excludes
Olympus Coliseum Tournaments)
Another thing we know about this is if you press the O button (X button
in Europe and America) 3 times then Sora executes a 4th attack in the combo
automatically. And using the same same Magic spell in a row upgrades it
in the Wisdom form.
Magic - Thunder, Fire and Blizzard - can be used in this form.
Wisdom
Form Abilities |
Type |
Ability |
AP
Cost |
Learned |
Action
|
Wisdom Shot |
-- |
-- |
Action |
Mobile Action |
-- |
-- |
Action |
Magic Haste |
-- |
-- |
Action |
Magic Spice |
-- |
-- |
Action |
Retaliating Slash |
-- |
-- |
Growth |
Quick Run LV1 |
-- |
-- |
Growth |
Quick Run LV2 |
-- |
Obtain Wisdom Form LV3 |
Growth |
Quick Run LV3 |
-- |
Obtain Wisdom Form LV5 |
Growth |
Quick Run MAX |
-- |
Obtain Wisdom Form LV7 |
Support |
Combo Plus |
-- |
-- |
Support |
MP Hastega |
-- |
-- |
Support |
Combo Plus |
-- |
-- |
Support |
Air Combo Plus |
-- |
-- |
Quick Run
Quick Run is Kingdom Hearts II’s version of the Dodge Roll; it covers a
lot of ground quickly and is ideal for avoiding enemy attacks. By pressing
Square, you put on a quick burst of speed to avoid danger.
Quick
Run Attributes |
Level |
Distance |
LV1
|
Normal jump distance x1.5 |
LV2 |
Normal jump distance
x1.9 |
LV3 |
Normal jump distance x2.2 |
MAX |
Normal jump distance
x3.7 |
Wisdom
Form Level-Ups |
LV |
EXP |
Ability
Learned |
Form
Upgrade |
1
|
0 |
N/A |
Quick Run LV2 |
2 |
20 |
Auto Wisdom |
Form Gauge +1 |
3 |
80 |
Quick Run LV1 |
Form Gauge +1, Quick Run LV2 |
4 |
152 |
MP Rage |
Form Gauge +1 |
5 |
242 |
Quick Run LV2 |
Form Gauge +1, Quick Run LV3 |
6 |
350 |
MP Haste |
Form Gauge +1 |
7 |
500 |
Quick Run LV3 |
Form Guage +1, Quick Run MAX |
Master Form (Yellow)
The
Master Form is a Yellow Drive form which is a mixture between Valor Form
and Wisdom form. This form will empty the Drive Gauge quicker than normal
and it is best used in sticky situations. Sora weilds two Keyblades, he
holds one and the other one appears to be controlled by Sora using magic
and the duration of flight in the Master Drive form is long.
When mixed/merged with Donald and Goofy, they are no longer in your party
for the duration of the Master Form, so Sora fights alone.
Master Form, obtained upon reuniting with King Mickey in Ansems Office
before going into the world of Space Paranoids (Tron), is a combination
of Wisdom and Valor. In this form, Sora merges with both Donald and Goofy
to increase not only his physical, but magical strength as well. As with
Valor Form, Master Form also wields two keyblades, with the left handed
one floating in front of his hand telekinetically. Master Form is a bit
slower than Valor Form, but makes up for it in its ability to use magic.
Master Form consumes 4 Drive Bars, and gains experience from each Drive
Orb collected while in this form. Small Drive Orbs gain one experience point,
while large Drive Orbs gain three points.
Master
Form Abilities |
Type |
Ability |
AP
Cost |
Learned |
Action
|
Master Strike |
-- |
-- |
Action |
Disaster |
-- |
-- |
Action |
Master Magic |
-- |
-- |
Growth |
Aerial Dodge LV1 |
-- |
-- |
Growth |
Aerial Dodge LV2 |
-- |
Obtain Master Form LV3 |
Growth |
Aerial Dodge LV3 |
-- |
Obtain Master Form
LV5 |
Growth |
Aerial Dodge MAX |
-- |
Obtain Master Form LV7 |
Support |
Synch Blade |
-- |
-- |
Support |
Endless Magic |
-- |
-- |
Support |
Air Combo Plus |
-- |
-- |
Support |
Air Combo Plus |
-- |
-- |
Support |
Draw |
-- |
-- |
Support |
MP Hastera |
-- |
-- |
Aerial Dodge
Aerial Dodge is simply a twisting double jump. The Aerial Dodge allows
Sora to take another leap while in mid-air, increasing his height and
his jump distance. The spinning motion Sora enforces sends weak enemy
attacks back away from Sora. The levels of the Aerial Dodge are rated
against Sora's normal jump, as if he was standing on a flat surface.
Aerial
Dodge Attributes |
Level |
Height |
Distance |
LV1
|
Normal x0.8 |
Normal x1.7 |
LV2 |
Normal x1.0 |
Normal x1.9 |
LV3 |
Normal x1.1 |
Normal x2.2 |
MAX |
Normal x1.8 |
Normal x2.5 |
Master
Form Level-Ups |
LV |
EXP |
Ability
Learned |
Form
Upgrade |
1
|
0 |
N/A |
Aerial Dodge LV1 |
2 |
60 |
Auto Master |
Form Gauge +1 |
3 |
240 |
Aerial Dodge LV1 |
Form Gauge +1, Aerial Dodge LV2 |
4 |
456 |
Air Combo Boost |
Form Gauge +1 |
5 |
726 |
Aerial Dodge LV2 |
Form Gauge +1, Aerial Dodge
LV3 |
6 |
1050 |
Air Combo Boost |
Form Gauge +1 |
7 |
500 |
Aerial DodgeLV3 |
Form Guage +1, Aerial Dodge
MAX |
Final Form (White/Silver)
Final
Form is not obtained like any of the other forms Sora has obtained until
now. But once you do obtain it, you can change into it at anytime, like
all of the others. Upon reaching The World That Never Was (TWTNW), Sora
will come to a tall tower, also known as Memories Skyscraper. This skyscraper
is the one from Another Side, Another Story, as well as Deep Dive. (Where
Roxas fights Riku) After meeting with Roxas here, Sora is capable of turning
into his Final Form. The only catch is that he turns into it randomly, much
like Anti Form without the point system listed below. It is completely random
and nothing has control over when you will change into this form.
Final Form is much like all of the forms before it, but with extreme
boosts. Final Form wields two keyblades, which hover behind his back and
attack on their own, maximizing both range and swing. Also, instead of
walking, Final Form takes on a pumped up version of Wisdom Form, flying
multiple feet above the ground.
Final Form gains one experience for every Nobody defeated while in this
form where experience is granted. (Excludes Olympus Coliseum Tournaments)
Heartless and other enemies do not count towards Final Forms experience
count.
Final
Form Abilities |
Type |
Ability |
AP
Cost |
Learned |
Action
|
Final Arcana |
-- |
-- |
Action |
Final Strike |
-- |
-- |
Action |
Final Arts |
-- |
-- |
Action |
Auto Assault |
-- |
-- |
Action |
Crime and Punishment |
-- |
-- |
Action |
Mobile Action |
-- |
-- |
Growth |
Glide LV1 |
-- |
-- |
Growth |
Glide LV2 |
-- |
Obtain Final Form LV3 |
Growth |
Glide LV3 |
-- |
Obtain Final Form LV5 |
Growth |
Glide MAX |
-- |
Obtain Final Form
LV7 |
Support |
Synch Blade |
-- |
-- |
Support |
MP Haste |
-- |
-- |
Glide
This ability should be recognized from the original Kingdom Hearts, and
will be used by the player quite often. By pressing Square while in mid
air, Sora is carried on the wind on a slow and steady descent. On Glide's
higher levels, Sora can hold the glide even longer, as the glides speed
increases, and its horizontal descent evens out. Another attribute improved
upon as Final Form levels up is that while at LV1, Sora will cut short
the glide once you get close to the ground. But at higher levels, you
can skim the ground instead, continuing the glides descent.
A cool attribute to the Final Forms Glide, is that while enacting the
glide in this form, Sora's two Keyblades will spin rapidly in front of
him, cutting down enemies that choose to get in his way.
Glide
Attributes |
Level |
Speed |
LV1
|
Normal run x2.0 |
LV2 |
Normal run x2.5 |
LV3 |
Normal run x3.0 |
MAX |
Normal x4.0 |
Final
Form Level-Ups |
LV |
EXP |
Ability
Learned |
Form
Upgrade |
1
|
0 |
N/A |
Glide LV1 |
2 |
20 |
Auto Final |
Form Gauge +1 |
3 |
80 |
Glide LV1 |
Form Gauge +1, Glide LV2 |
4 |
152 |
Form Boost |
Form Gauge +1 |
5 |
242 |
Glide LV2 |
Form Gauge +1, Glide LV3 |
6 |
500 |
Form Boost |
Form Gauge +1 |
7 |
500 |
Glide LV3 |
Form Guage +1, Glide MAX |
Anti Form
Anti
Form is basically a side effect of using your Drive Forms too much. Every
time that Sora transforms into Valor, Wisdom, or Master Form, he stands
a chance of changing into the dark Anti Form. The more that he changes into
these forms, in fact, the greater the chances of going into Anti Form. Anti
Form looks like a Heartless form of Sora. Sora is completely black with
glowing yellow eyes. He walks on all fours, and attacks with his claws
instead of a keyblade. He seems to have some black smoke that follows his
body. Sora's speed increases tremendously, and his attacks do less damage
than normal, but lands much more hits on his enemies.
While in Anti form, all of Soras commands are disabled except Attack
and Return to Normal, although you can only return to normal when no enemies
are present, or when Soras Drive Guage empties. In this form, Sora
moves at double speed, but gains several drawbacks in exchange. Anti Form
takes 50% more damage, and cannot pick up HP orbs to regain HP. In addition,
Sora will not gain any EXP gained from defeated enemies. Picking up drive
orbs, however, will deplete the Drive Guage faster.
The chances of going into Anti Form are based on a point system, which will
be described below. Sora will not change into Anti Form while going into
Final Form, as well as when he changes form while an ally is unconscious
Anti
Points |
Form Change |
Anti Points
Added |
Change to Valor, Wisdom, or Master
Form
|
+1 Anti Point |
Change Form when
an ally is unconscious |
0 Anti Points |
Change to Anti Form |
-4 Anti Points |
Change to Final Form |
-10 Anti Points |
Obtain a New Form |
Points reset down
to 0 |
Anti
Form Analysis Video
Written by talan1590, Itani and Deep |