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Key
- Physical
- Fire
- Blizzard
- Lightning
- Darkness
- Non-Elemental
- Munny - Small - 1
- Munny - Medium - 5
- Munny - Big - 10
- HP - Small - 1 HP
- HP - Big - 5 HP
- MP - Small - 1 MP
- MP - Big - 3 MP
- Drive orbs - Small - 1% of the gauge
- Drive orbs - Big - 3% of the gauge

HP: An enemy's Hit Points
EXP: How much experience you receive for defeating the enemy.
STR: An enemy's Strength
DEF: An enemy's Defense.
These are an enemy's statistics and can vary depending on the Battle Level of the world it is located in. For example, a lower Battle Level means lower strength, while a higher Battle Level means higher strength.
The Battle Level of a world is basically Sora's recommended level, so if a world's Battle Level is 32, then ideally, Sora should be Level 32 or higher. The Battle Level of worlds can change after certain events.

Reaction Commands
These can be used at specific points in a battle and unleash powerful attacks or other helpful actions.
There are usually different reaction commands for each enemy, although some don't have any, and they all require specific timing. When a command above "Attack" in the commands menu appears, or a green triangle can be seen on screen, press to initiate the command, it doesn't matter how many times you press it, or if you press it before the command is available, in fact, it's better to tap continuously so that you can be sure to activate the reaction command. The strength, timing and reaction of these commands will be demonstrated for each enemy.
Also, some reaction commands have 'follow-ups' which means there are two seperate times you need to press to perform two consecutive attacks. For example, the first reaction command may be to jump over an enemy, while the second may be to unleash an attack.

Note: The strength of reaction commands is important; 100% strength will mean that the attack does normal damage; 200% strength means it does twice as much damage as normal attacks; while 0% strength means it does no damage or the enemy is immune.

Attack
Some enemies are immune to certain types of attacks, while other may be weak to them. Types of attacks are displayed by different coloured "keyblades" here, so check the key at the start of this page to see what means what.
When an enemy is immune to an attack, it will show as 0%; if it is strong against an attack, it will show as 1-99%; if the attack does normal damage it will show as 100%; and if the enemy is weak to an attack it will show as 101% and over.
The type of attacks an enemy will deploy will also be displayed, so check what kind they are to properly prepare before you face it. For example, if an enemy uses fire-based attacks [] then equip Armor that guards against fire elemental.

Items
Occasionally, defeated enemies may drop items or orbs. Each enemy drops different types of items and orbs and also has a different "chance" rate, which is basically how often a defeated enemy drops a certain item.
For each enemy here, you will be able to see what items and orbs they drop and what your chances are of that happening. This comes in very useful when looking for Synthesis Materials for Synthesizing weapons, items or armor and accessories.
To increase your chances of finding rare items, use the Lucky Lucky ability (or equip the Wishing Lamp keyblade). You'll probably also find that equipping the Draw ability allows you to collect the items and orbs more quickly.

Battle Levels and Locations
Each enemy will be located in certain worlds, sometimes more than one, but sometimes a world is listed more than once for an enemy. This is because of Battle Levels. The Battle Level of a world is basically Sora's recommended level, so if a world's Battle Level is 32, then ideally, Sora should be Level 32 or higher. Therefore, the enemy's stats can vary depending on the Battle Level of the world it is located in. For example, a lower Battle Level means lower strength, while a higher Battle Level means higher strength. This means that another row of stats for an enemy must be added for a different Battle Level, even if it's at the same world.
The Battle Level of worlds can change after certain events, such as the Battle Level of Twilight Town increasing for each day during Roxas's story at the beginning.
And finally, after a Battle Level change, different enemies may appear in that world, so it's a good idea to return to them to level up against the new and stronger Heartless or Nobodies.

 A
 Aerial Knocker
 Aeroplane
 Air Pirate
 Armored Knight
 Assassin
 Assault Rider

 Aerial Knocker
 Location (Level)  HP  EXP  STR  DEF Kingdom Hearts 2 Enemy Aerial Knocker
 Pride Lands (BL 26)  61  87  26  14
 Pride Lands (BL 43)  89  278  40  23
 Type of Attacks
 Physical
 Reaction Commands
 Name  Rapid Blow
 Strength  100%
 Timing  The enemy executes a triple assault or a charged strike while Sora (lion cub) is standing nearby the enemy. Not usuable in the Olympus Coliseum.
 Reaction  Sora spins round horizontally
 Weaknesses             
 100%  100%  100%  100%  100%  100%
 Items   Chance
 Power Gem  8%
 Bright Gem  4%
 Orbs  Size  Quantity
 HP    2
 Munny    2
 Description   Strategy
A small flying Heartless that looks like a cross between a bird, moose and boxer, with red boxing gloves and "antlers". They are hard to escape from as they follow your party until they are defeated. Your keyblade should make short work of these, but make full use of the reaction command, "Rapid Blow" to eliminate them quickly.

 Aeroplane
 Location (Level)  HP  EXP  STR  DEF Kingdom Hearts 2 Enemy Aeroplane
 Timeless River (BL 19)  49  45  20  11
 Timeless River (BL 34)  74  159  32  18
 Type of Attacks
 Physical Physical Non-Elemental Non-Elemental
 Reaction Commands (None)
 Weaknesses             
 100%  100%  100%  100%  100%  100%
 Items   Chance
 Frost Stone  8%
 Bright Stone  4%
 Orbs  Size  Quantity
 MP  MP Orb Small  2
 Munny  Munny Orb Medium  2
 Description   Strategy
A small flying aeroplane piloted by an even smaller Heartless. Lacking any obvious strengths, weaknesses or reaction commands, jump up and use your keyblade to dispatch them.

 Air Pirate
 Location (Level)  HP  EXP  STR  DEF Kingdom Hearts 2 Enemy Air Pirate
 Port Royal (BL 20)  51 50  21  11
 Land of Dragons (BL 35)  76  170  34  19
 Type of Attacks
 Physical Physical
 Reaction Commands
 Name  Air Twister
 Strength  100%
 Timing  After an Air Pirate has been struck and Sora is quite far away, (not in close range) it will glow and hurtle towards you.
 Reaction  Sora grabs the enemy and throws it high into the air, then follows up with a powerful blow from the Keyblade. (The initial throw and the final blow are worth 200% strength each).
 Weaknesses             
 100%  100%  100%  100%  100%  100%
 Items   Chance
 Dark Crystal  8%
 Bright Crystal  4%
 Orbs  Size  Quantity
 HP  HP Orb Small  2
 Munny  Munny Orb Medium  2
 Description   Strategy
A flying pirate Heartless, most recognisable by it's purple wings. Your keyblade should make short work of these, but make full use of the reaction command, "Air Twister" to eliminate them quickly.

 Armored Knight
 Location (Level)  HP  EXP  STR  DEF Kingdom Hearts 2 Enemy Armored Knight
 Hollow Bastion (BL 28)  32  21  27  15
 Hollow Bastion (BL 30)  34  24  29  16
 Hollow Bastion (BL 34)  37 32  32  18
 Beast's Castle (BL 36)  39 37  34  19
 Port Royal (BL 37)  40 39  35  20
 Halloween Town (BL 41)  43 50  39  22
 Pride Lands (BL 43)  45 56  40  23
 Hollow Bastion (BL 45)  46 62  42  24
 Type of Attacks
 Physical Physical
 Reaction Commands
 Name  Rising Sun (Cannot be used in the Pride Lands)
 Strength  1,000%
 Timing  The Armored Knight attacks with a spinning blow or a leaping strike.
 Reaction  Sora jumps up and crashes down with the Keyblade onto the enemy. This can be repeated up to five times consecutively.
 Weaknesses             
 100%  100%  100%  100%  100%  100%
 Items   Chance
 Lightning Gem  4%
 Orbs  Size  Quantity
 HP  HP Orb Small  1
 Description   Strategy
A heavily armored Heartless that wields a short sword. Keyblade combos are the best attack here, but don't forget to use the reaction command, "Rising Sun" whenever you can to dispatch them quickly.

 Assassin
 Location (Level)  HP  EXP  STR  DEF Kingdom Hearts 2 Enemy Assassin
 Twilight Town (BL 3)  37 15  7  3
 Twilight Town (BL 47)  152 860  43  25
 The World That Never Was (BL 50)  160 1,000  45  26
 Type of Attacks
 Physical Physical
 Reaction Commands
 Name  Fail-Safe (Cannot be used when playing as Roxas)
 Strength  200%
 Timing  When Sora is within a short range of the Assassin when it executes it's explosive self-destruct attack.
 Reaction  Sora grabs the enemy and sends it hurtling towards the ground before it explodes, when it hits the ground, the damge hits any surrounding enemies, for even more damage. Any other Assassins remaining will emerge from below ground, allowing you to attack them.
 Weaknesses             
 100%  100%  100%  100%  100%  100%
 Items   Chance
 Twilight Gem  12%
 Serenity Gem  4%
 Orbs  Size  Quantity
 MP    6
 Description   Strategy
A metal Nobody covered in spikes. Spends most of it's time below ground where it cannot be attacked, (though you can usually see it's spikes above the ground so you know where it is) allowing it to creep up on you when you least expect. As Assassins are nearly always below ground where they are invincible, lock on and wait for it to emerge. When it does, execute some Keyblade attacks, while making sure not to get it by it's prehensile "arms" that are covered in spikes.
Stay fairly close so that if it tries to self-destruct you can quickly deploy the "Fail-Safe" reaction command. Just don't get hit by the explosion-- it causes major damage to your HP!

 Assault Rider
 Location (Level)  HP  EXP  STR  DEF Kingdom Hearts 2 Enemy Assault Rider
 The Land Of Dragons(BL 10)  85 40  12  6
 The Land Of Dragons(BL 35)  190 425  34  19
 Type of Attacks
 Physical Physical Fire
 Reaction Commands (None)
 Weaknesses             
 100%  100%  100%  100%  100%  100%
 Items   Chance
 Dark Stone  12%
 Hi-Potion  10%
 Serenity Shard  4%
 Orbs  Size  Quantity
 HP    2
 Drive    4
 Description   Strategy
A large Heartless with the appearance of a "centuar". It wields a large spear that has an extended range of attack. Sometimes uses fire-based attacks. Assualt Riders are certainly a formidable enemy the first time you face them, their weapons have a huge range, which is difficult to dodge, and a variety of attacks. There aren't any handy reaction commands either. So equip armor or accessories that protect from the fire elemental. this should take the edge off some of it's attacks, and equip a powerful Keyblade as it has a generous amount of HP.
Use Keyblade combos and various dodging tactics, such as High Jump, Glide or Aerial Dodge. You'll find that Aerial Recovery is very useful, as most of the Assualt Rider's attacks knock you into the air, so use this ability to quickly leap back into the action.

By Deep and FFFreak.